TY - GEN
T1 - A Three-Dimensional Simulation Method for Radio Frequency Proximity Sensor Surface Target Echo Based on the Unity Rendering Engine
AU - Liu, Yu
AU - Hao, Xinhong
AU - Yan, Xiaopeng
AU - Dai, Jian
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Accurate simulation is of significant importance for the design of radio frequency proximity sensor testing. Traditional radio frequency proximity sensor simulation methods rely on two-dimensional trajectory fitting for static and dynamic scenarios, which lack three-dimensional information, often resulting in less than ideal accuracy in simulating the changing characteristics of surface target echo signals. This paper, integrating modern graphics theory, proposes a simulation method that utilizes rendering for radio frequency proximity sensor simulation. Using the Unity engine as a platform, it constructs three-dimensional static and dynamic simulation experimental scenarios for radio frequency proximity sensors. By constraining parameters such as target surface characteristics, the relative position of the radio frequency proximity sensor antenna, and angular relationships, it obtains typical simulation results of radio frequency proximity sensor surface echo strength. The simulation scenario was replicated in a microwave anechoic chamber, and the experimental results show that the correlation coefficient between the signal obtained from Unity simulation and the experimental echo signal is 0.9902, significantly improving the accuracy of echo signal simulation. This provides a new technical approach for achieving precise echo simulation and test design for radio frequency proximity sensors.
AB - Accurate simulation is of significant importance for the design of radio frequency proximity sensor testing. Traditional radio frequency proximity sensor simulation methods rely on two-dimensional trajectory fitting for static and dynamic scenarios, which lack three-dimensional information, often resulting in less than ideal accuracy in simulating the changing characteristics of surface target echo signals. This paper, integrating modern graphics theory, proposes a simulation method that utilizes rendering for radio frequency proximity sensor simulation. Using the Unity engine as a platform, it constructs three-dimensional static and dynamic simulation experimental scenarios for radio frequency proximity sensors. By constraining parameters such as target surface characteristics, the relative position of the radio frequency proximity sensor antenna, and angular relationships, it obtains typical simulation results of radio frequency proximity sensor surface echo strength. The simulation scenario was replicated in a microwave anechoic chamber, and the experimental results show that the correlation coefficient between the signal obtained from Unity simulation and the experimental echo signal is 0.9902, significantly improving the accuracy of echo signal simulation. This provides a new technical approach for achieving precise echo simulation and test design for radio frequency proximity sensors.
KW - Radio frequency proximity sensor
KW - Surface target echo
KW - Three-dimensional simulation
KW - Unity
UR - http://www.scopus.com/pages/publications/105017003410
U2 - 10.1109/ICAIDT66272.2025.00019
DO - 10.1109/ICAIDT66272.2025.00019
M3 - Conference contribution
AN - SCOPUS:105017003410
T3 - Proceedings - 2025 2nd International Conference on Artificial Intelligence and Digital Technology, ICAIDT 2025
SP - 50
EP - 55
BT - Proceedings - 2025 2nd International Conference on Artificial Intelligence and Digital Technology, ICAIDT 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2nd International Conference on Artificial Intelligence and Digital Technology, ICAIDT 2025
Y2 - 28 April 2025 through 30 April 2025
ER -